Visually, ALTDEUS is striking in a very anime way. Once you find out that she is still suffering from the grief of her friend Coco having been eaten by a Meteora, the game develops into a story of vengeance. To begin with, Chloe is a blank character with little emotion or defining features, but as the game progresses she becomes increasingly human and distinctive. You play as Lieutenant Chloe, a ‘designed human’ (sort of like a cyborg but never fully explained) and pilot of one of the massive battle robots entrusted with defending against the Meteoras. This blending of system and setting is a clever way of getting past the usual barrier of the screen, and works especially well in VR. ![]() The game is set in a post-apocalyptic world where giant alien entities known as Meteoras have destroyed the surface of Earth and forced the remaining human survivors to live underground, using their own virtual reality systems to augment the environments. This perhaps shouldn’t have been a surprise given MyDearest’s previous VR visual novel, Tokyo Chronos, was very well received, though I came to ALTDEUS with fresh eyes. ![]() Experiencing this in VR genuinely manages to enhance the central themes and ideas of the story, and more than I initially expected too. Whether you’re a long-time fan of Japanese culture or a relative newcomer you’ll instantly recognise many of the clichés and tropes, but as is often the case, these generic visuals conceal an interesting story of technology and emotion. The style and storyline of ALTDEUS: Beyond Chronos is about as anime as you could wish for.
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